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Tank Train Wagon

For this project, I used Substance 3D Assets to quickly create a 3D scene. https://substance3d.adobe.com/assets. The goal was to use a Substance Material and a 3D asset to construct a 3D scene within just a few hours.

Assets used from Substance 3D Assets

Assets used from Substance 3D Assets

Train textured in Substance Painter

Train textured in Substance Painter

For the track material, I importer it into Substance Designer and used the height texture to export a tessellated base mesh. I then used that base mesh to build out the tracks.

For the track material, I importer it into Substance Designer and used the height texture to export a tessellated base mesh. I then used that base mesh to build out the tracks.

Again, I used the height data from the Substance material to apply a "micro" displacement layer for small details such as the pebbles and stone cracks. This provided a level of detail that I didn't capture in the exported mesh from Designer. This layer of

Again, I used the height data from the Substance material to apply a "micro" displacement layer for small details such as the pebbles and stone cracks. This provided a level of detail that I didn't capture in the exported mesh from Designer. This layer of

In Substance Stager, I assembled the scene and produced the render. The concrete walkway and light post are Starter Assets that ship with Stager. For the lighting, I used a simple HDR that is also available in the Starter Assets.

In Substance Stager, I assembled the scene and produced the render. The concrete walkway and light post are Starter Assets that ship with Stager. For the lighting, I used a simple HDR that is also available in the Starter Assets.