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Wes McDermott
Wes McDermott
Dir. Creative 3D Evangelist | Adobe
Louisville, United States

Summary

Wes is an artist who skillfully balances technical knowledge with artistic creativity. As a Creative 3D Evangelist & Community Advocate at Adobe, he is widely recognized as an expert teacher, sharing tutorials and tips through his YouTube and social media channels. Wes has also authored several books, including The PBR Guide: A Handbook for Physically Based Rendering, Real World Modo, and Creating 3D Game Art for the iPhone with Unity.

Youtube Tutorials: http://youtube.com/@wes.mcdermott
Instagram: https://www.instagram.com/wesrmcdermott/

Skills

3D ModelingDigital SculptingPBR Texturing3D AnimationCompositingVideo EditingTexturing

Software proficiency

Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Stager
Substance 3D Stager
Substance 3D Modeler
Substance 3D Modeler
ZBrush
ZBrush
Maya
Maya
Cinema 4D
Cinema 4D
Blender
Blender
Unreal Engine
Unreal Engine
Photoshop
Photoshop
After Effects
After Effects

Productions

    • Book
      The PBR Guide: A Handbook for Physically Based Rendering
    • Year
      2018
    • Role
      Author
    • Company
      Adobe - Allegorithmic
    • Book
      Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines
    • Year
      2010
    • Role
      Writer
    • Company
      Focal Press
    • Book
      Real-world MODO: In the trenches with MODO
    • Year
      2009
    • Role
      Writer
    • Company
      Focal Press

Experience

  • Principal Director, Creative 3D Evangelist & Community Advocate at Adobe
    December 2024 - Present

  • Sr. Manager, Worldwide Substance 3D Evangelism, 3D & Immersive at Adobe
    San Francisco , United States
    December 2022 - Present

    - Manage a global team of technical artists and Substance 3D experts

    - Inspire, motivate, and empower users across industries through thought leadership and producing engaging content.

    - Grow a community that loves Substance 3D and further establishes it as an industry standard

    - Foster credibility and community trust as Substance 3D experts and influencers of the brand.

    - Help shape the Substance 3D brand narrative, credibility, and ensure technology and demos are communicated in a consistent and impactful way.

    - Build an effective feedback loop between artists, customers, and internal teams and serve as a contact point for high-profile customers

    - Build a personal brand and be a face for Substance 3D.

  • Creative Producer - Art & Development Team at Adobe
    May 2019 - December 2024

    3D&I Substance - Art and Development Team

  • Integrations Product Manager - Substance Specialist at Allegorithmic
    December 2013 - May 2019