Project creating for Adobe Max 2021 Substance 3D Lab Sessions. Helmet was created in Zbrush and rendered using Substance Stager with textures created using Substance Painter and Substance Sampler.
Final scene rendered in Substance Stager with background plate composited.
Render from Substance Stager
Close up of strap in Substance Stager
Render with no textures/materials
Wireframe turntable
Substance Painter viewport - Materials
Painting height in Painter to fix seam issues from materials
HDR background plate shot from BMX bike track near my home.
Shooting bag strap textures for use in Substance Sampler - Image to Material AI Powered
Using Image to Material AI to create a seamless strap material