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Motorbike Helmet

Project creating for Adobe Max 2021 Substance 3D Lab Sessions. Helmet was created in Zbrush and rendered using Substance Stager with textures created using Substance Painter and Substance Sampler.

Final scene rendered in Substance Stager with background plate composited.

Final scene rendered in Substance Stager with background plate composited.

Render from Substance Stager

Render from Substance Stager

Close up of strap in Substance Stager

Close up of strap in Substance Stager

Render with no textures/materials

Render with no textures/materials

Wireframe turntable

Wireframe turntable

Substance Painter viewport - Materials

Substance Painter viewport - Materials

Painting height in Painter to fix seam issues from materials

Painting height in Painter to fix seam issues from materials

HDR background plate shot from BMX bike track near my home.

HDR background plate shot from BMX bike track near my home.

Shooting bag strap textures for use in Substance Sampler - Image to Material AI Powered

Shooting bag strap textures for use in Substance Sampler - Image to Material AI Powered

Using Image to Material AI to create a seamless strap material

Using Image to Material AI to create a seamless strap material

Strap material used on the bike helmet

Strap material used on the bike helmet